There are various types of technologies currently used in traditional classrooms. Among these are: Radio, television, audio tape, video tape, slide projector, overhead projector are of passive learning when interaction of the learner is less.
Computer in the classroom: Having a computer in the classroom is an asset to any teacher. With a computer in the classroom, teachers are able to demonstrate a new lesson, present new material, illustrate how to use new programs, and show new websites.
Class blogs and wikis: There are a variety of Web 2.0 tools that are currently being implemented in the classroom. Blogs allow for students to maintain a running dialogue, such as a journal, thoughts, ideas, and assignments that also provide for student comment and reflection. Wikis are more group focused to allow multiple members of the group to edit a single document and create a truly collaborative and carefully edited finished product. Wireless classroom microphones: Noisy classrooms are a daily occurrence, and with the help of microphones, students are able to hear their teachers more clearly. Children learn better when they hear the teacher clearly.
Mobile devices: Mobile devices such as clickers or smart phone can be used to enhance the experience in the classroom by providing the possibility for professors to get feedback.
Interactive Whiteboards: An interactive whiteboard that provides touch control of computer applications. These enhance the experience in the classroom by showing anything that can be on a computer screen. This not only aids in visual learning, but it is interactive so the students can draw, write, or manipulate images on the interactive whiteboard. Digital video-on-demand: Digital video eliminates the need for in-classroom hardware (players) and allows teachers and students to access video clips immediately by not utilizing the public Internet.
Online media: Streamed video websites can be utilized to enhance a classroom lesson. Online study tools: Tools that motivate studying by making studying more fun or individualized for the student. Digital Games: The field of educational games and serious games has been growing significantly over the last few years. The digital games are being provided as tools for the classroom and have a lot of positive feedback including higher motivation for students. There are many other tools being utilized depending on the local school board and funds available. These may include: digital cameras, video cameras, interactive whiteboard tools, document cameras, or LCD projectors.
Soft ware used for teaching learning Mathematics
• Graphic Calculators
• Dynamic graphing tools (Geo gebra )
• Dynamic geometry tools
• Microsoft Excel / spreadsheet
• Microsoft Mathematics
• Geo Gebra
• Auto shape
• Mat lab
Learning resource centre (Indian system of Education)/Websites Thousands websites provide e-resource for both offline and online teaching –learning. IGNOU (http://www.ignou.ac.in/) The Indira Gandhi National Open University (IGNOU), http://www.ncert.nic.in/NCERTS/textbook/textbook.htm The website is a e-resource for syllabus, online text books, other publications such as sample question papers and multimedia packages which helps both the students and teachers in teaching learning Mathematics
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